Rocket Shredder 9001-Way better than 9000, by one. Mk3-You won’t just be cool with the Scanning Contraption Armed with Nightsight, Neuro-reading, and Encasing Reticle, you’ll look cool too. Sappy Buddy-A cosmetic buddy that goes where you go be very wary of making them emotional. Shredderizing Glove-Cosmetic fist weapon not recommended for those whose love language is physical touch. Volatile Self-Driving Toolbox-Teaches you how to summon and dismiss this companion. The more friends you invite, the faster you’ll earn the rewards, as one friend adding multiple months of game time earns the same rewards as multiple friends adding one month of game time each. Recruit four players every 30 days, and each time one of your recruits adds game time to their account, you’ll earn progress toward a new reward. Players new to WoW and veteran players who have not purchased game time on their account in the past two years can be enlisted in this program. The Recruit A Friend program allows you to be linked with up to 10 friends and earn game time and other unique rewards-like mounts, pets, and more-the longer they play. Like the previous program, you can teleport to each other with Friend-to-Friend Summoning (which works on a 30-minute cooldown)-because Azeroth is best experienced with friends at your side. The Recruit A Friend (RAF) program retains fan-favorite features, and it introduces a bounty of brand-new rewards. Starting on March 21, earn the latest goblin tech with a shorter reward cadence when you recruit new players or returning players in good standing who have not had active game time on their account for the past two years. Now I have to run dailies a few days a week just to keep up.Ready to make memories with your friends and share magical adventures with them across Azeroth and beyond? The Recruit A Friend program is perfect for showing them the ropes. But running SWP has been very negative on the amount of gold spent on consumables versus what you get back. Running BT was usually net neutral or slightly positive. But it’s not like that is ever going to happen. It would be a huge QoL feature for me if they just added the PTR vendors to the game that sold flasks, food, enchants, and gems instead of having to interact with the player economy. I don’t want to fight other players, i want to work together with other players to defeat raid encounters. You have to compete against other players for resources. And even if I had alts to handle all the professions, the gathering of nodes is another player competitive aspect. It doesn’t help you only get two professions, so it’s not like I can even be self-sufficient. I don’t want to log in on a non-raid night and grind gold just to be prepared. I just want to do raid content with my guild. It’s annoying that I have to grind gold for consumables and enchants. I don’t like engaging in the player economy. RDF is a QoL feature that people want to avoid the friction of dealing with players in regards to grouping. The only thing I’ve seen can be broken down to the bare essence of “it lets me do more dungeons in the time that I play” without ever answering why you even need to do more dungeons. Just another thought, is that I don’t see any pro RDF person answer why this is necessary for the game. I’ve yet to see anybody who’s anti RDF answer these two questions. Cross Realm, Auto Teleport, and some of the cata rules like how vote kicking works, etc. Once they add RDF, they won’t ever be able to take it out.īut like I said earlier, if they do add RDF, it needs to be full flavored. Maybe because I don’t have 10 max level alts that I need to gear out constantly and need to run 40 heroics to get my badge weapon upgrade. RDF is just a QoL tool, and I don’t think its needed. I don’t really care about the “socialization” or other “benefits”. It opens the door to possibilities of playing again in the future.Įither way, it doesn’t matter. It’s about seeing you are doing the same content around the same time, so maybe asking if they have an opening on a raid team or what their raid times are if they do raid. It’s about recognizing people you’ve played with before or seeing that the tank and healer are from the same guild, and you know the guild name, so you know the dungeon run is going to be smooth. Socialization isn’t about the whisper you made to the party leader to get invited. You shouldn’t expect that messaging people for invites to a dungeon as a gateway to friendship. What is it about spamming /4 or whatever your LFG chat number is that adds to social interaction? Furthermore, what does jumping into a queue do to eliminate social interaction?
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